▶ PLAYER INFO.
▶ CHARACTER INFO.
PLAYER NAME: Blair
PRONOUNS: they/them
OVER 18?: y
CONTACT:flowerworks, pm
OTHER CHARACTERS: n/a
▶ CHARACTER INFO.
CHARACTER NAME: Ishmael
CHARACTER AGE: Fixers are required to be at least 20 years old so she'd most likely be in her mid-late 20s
CANON: Limbus Company
CANON POINT: Post-Canto V: The Evil Defining
CRAU INFO: n/a
SUITABILITY: The City where Project Moon games take place in is a hypercapitalistic cyberpunk dystopia -- hired guns called Fixers are as common as retail workers and are legitimate professions instead of a rare occurrence, and insane, corrupt corporations (Wings) control every facet of its most prosperous cities (Nests) and they'll basically kick you out if you don't contribute to them sufficiently enough. Cannibals, time-warping trains, and cultic Syndicates are just the tip of the iceberg in this cursed City, and there are even worse things outside its walls so... that's fun...
Ishmael in particular has her own brand of hell -- as a Fixer and a sailor who lives in the Great Lake of U Corp's district, she has to endure countless natural disasters and storms, various monsters that wash up on deck, and she has to rely on sheer instinct and knowledge in order to survive and keep herself from being killed and/or transformed into something else entirely in that hellish lake. Her experience at sea ends up saving the entire Company from several deadly scenarios throughout her story chapter, and this could be why LILITH is interested in her expertise in the first place.
PERSONALITY TRAITS:
+ Adaptable
+ Fearless
+ Pragmatic
+ Levelheaded
- Obsessive-compulsive
- Vengeful
- Neurotic
- Overly Critical
PERSONALITY REFERENCE: x.
POWERS & SKILLS:- Revival: Due to their connection with their manager Dante, the Sinners of Limbus Company can be resurrected from death, regardless of the severity of the injury -- so long as Dante is around to turn back the clock on their head, that is.
- E.G.O: aka weaponry and armor manifested from the human mind. Ishmael's personal E.G.O take the form of a sailor's uniform, a harpoon with a rope that's wrapped around Ishmael's waist, and a makeshift shield made out of planks. She can also use E.G.O based on Abnormalities (creatures that also manifested from the human mind), but there's a high risk of corrosion wherein the Abnormality can take over her consciousness, making her unable to distinguish friend from foe. In-game, she will be bringing with her her personal E.G.O, and Blind Obsession, which transforms her weapon into a giant anchor (and herself into the Abnormality Dream-Devouring Siltcurrent when she corrodes).
- Identities: With the help of the Mirror found in their unique bus, the sinners can borrow the abilities and personalities of themselves from various alternate universes to help them in combat. Increased use of an ID can cause hallucinations and worsen their mental stabilities, however, but it's fine.
- Weapons Mastery: Ishmael usually wields a mace and shield in her initial form, but she does know how to use a harpoon, especially when it came to hunting a certain white whale in her hellish sea voyage. Aside from that, she has a periphery knowledge on other weapons with the help of her identities such as (and are not limited to) guns, odachi, gauntlets and martial arts. That said, she's not as adept in utilizing those compared to her actual Identities, and she'd prefer using the ones she's more comfy with anyway.
- Miscellaneous Sailor Skills: Ishmael knows things that a sailor does, including (but not limited to) steering ships, tie knots, keep herself alive at sea and hunt down fish and whales, monstrous or otherwise.
NERFED POWERS: Since Dante is the one who brings Sinners back to life, Ishmael would be losing that ability. She won't have access to her IDs either. As for E.G.O, she'll only have access to her personal one, and her Blind Obsession E.G.O, powerful as it is, will corrode her even faster with repeated uses which can lead to inevitable friendly fire. For that, she'll only use that one as a last resort. Basically she's just a regular ass human who can wield a decent weapon, and that's it.
PERSONAL ITEM: The harpoon that she whetted and sharpened by herself, created to kill the Whale and Captain Ahab during the events of Canto V.
ALTERNATE IDENTITY: Melville, seaman
CODE NAME CHOICE: hearse
SAMPLES: network, log.